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People Can Fly Studio | Company Profile - Revenue, Headcount, Tech Stack, Contacts

2/18/2026

Contact Information

πŸ‘€
People Can Fly Studio
🏒
People Can Fly Studio
πŸ“
aleja "Solidarnosci", 171, Warszawa, Woj. Mazowieckie 00-877, PL

Industry & Market

Primary Industry
computer games
Location
Warszawa, woj. mazowieckie, Poland

Company Metrics

πŸ‘₯Total Employees
209
βš™οΈEngineering
64
πŸ’ΌSales Team
N/A
πŸ“ˆMarketing
2
πŸ“…Founded
2002
πŸ’°Revenue
84.5M
Alexa Ranking#829561

Funding Information

Total Funding
$113.0M
Latest Stage
Other
Annual Revenue
$84,500,000

Headcount Distribution

Total Employees
209
Departments
19

By Department

Department Breakdown

Arts And Design
Engineering
Education
Human Resources
Information Technology
Accounting
Others

Technology Stack

Analytics & Tracking

Google Tag Manager

Video & Media

Vimeo

Email & Communication

Gmail
Total: 14 technologies

Keywords & Focus Areas

video game developmentgame content creationgame development for multiple platformsgame enginegame development softwaregame content developmentgame development for vr platformsservicesgame project pipelinegame productiongame marketgame development for indie and aaagame content pipelinegame industry experiencemultinational teamgame development in polandsoftware developmentgame industry partnershipsaaa game pipelinegame design process+10 more
30 total keywords

People Can Fly Studio

Overview

People Can Fly is a Polish video game development studio based in Warsaw, founded in February 2002 by Adrian Chmielarz. The studio is known for creating high-energy, action-packed first-person shooters, including the Painkiller franchise, Bulletstorm, Gears of War: Judgment, and Outriders. Initially an independent developer, it gained recognition for its innovative gameplay and visual style, leading to a majority stake acquisition by Epic Games in 2007. The studio regained its independence in 2015 and has since focused on self-publishing and developing original games.

As a full-cycle game developer, People Can Fly offers comprehensive services from concept to release, emphasizing creativity and technical expertise. The company has expanded globally, with subsidiaries in locations such as Newcastle, RzeszΓ³w, New York, and Montreal. It continues to contribute to major projects like Fortnite while developing its own titles, showcasing a commitment to delivering visually stunning and engaging gaming experiences.

Basic Information

Industry computer games
Founded 2002
Revenue 84.5M
Headquarters 165 aleja "Solidarnosci", Warszawa, woj. mazowieckie 00-877, Poland
Languages English
Alexa Ranking 829561

Contact Details

Key Focus Areas & Initiatives

  • Video game development
  • Game content creation
  • Game development for multiple platforms
  • Game engine
  • Game development software
  • Game content development
  • Game development for VR platforms
  • Game project pipeline
  • Game production
  • Self-publishing in gaming
  • Global expansion
  • Game industry partnerships
  • AAA game pipeline
  • Innovative gameplay mechanics
  • Unreal Engine expertise
  • VR game development
  • Multinational team
  • Game industry collaborations
  • High-profile title production
  • Creative game studio

Technologies Used

  • Adobe Media Optimizer
  • Atlassian Confluence
  • Cedexis Radar
  • Gmail
  • Google Apps
  • Google Tag Manager
  • Jira
  • Microsoft Office 365
  • Mobile Friendly
  • Remote
  • Slack
  • Unreal Engine
  • Vimeo
  • WordPress.org

Affiliated Organizations & Regional Branches

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