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Simcoach Games | Company Profile

9/24/2025

Contact Information

πŸ‘€
Simcoach Games
🏒
Simcoach Games
πŸ“
2026 E Carson St, Pittsburgh, Pennsylvania 15203, US

Industry & Market

Primary Industry
computer games
All Industries
computer gamescomputer software
Location
Pittsburgh, Pennsylvania, United States

Company Metrics

πŸ‘₯Total Employees
11
βš™οΈEngineering
4
πŸ’ΌSales Team
N/A
πŸ“ˆMarketing
1
πŸ“…Founded
2005
πŸ’°Revenue
2.5M

Funding Information

Total Funding
$265.0K
Latest Stage
Seed
Annual Revenue
$2,500,000

Headcount Distribution

Total Employees
11
Departments
19

By Department

Department Breakdown

Arts And Design
Engineering
Marketing
Operations
Accounting
Administrative

Technology Stack

Video & Media

YouTube

Email & Communication

Gmail
Total: 20 technologies

Keywords & Focus Areas

softwaresafetyworkforce traininggamesvideo gamesgamificationworkforce developmenthealthcarebehavioral healthinteractive learningskill developmenthealth care and social assistancevb-mappdigital experiencesdata trackinglife skills developmentfamily engagement toolsyouth employability skillsdata collectionsoftware development+10 more
30 total keywords

Simcoach Games

Overview

Simcoach Games is a Pittsburgh-based company specializing in the development of gamified learning tools aimed at enhancing workforce skills, personal growth, and behavior change. Founded by Jessica Trybus as a spinout from Carnegie Mellon University’s Entertainment Technology Center, the company utilizes video game technology to create interactive educational experiences that address real-world challenges, particularly in workforce development and behavioral health.

Their portfolio features a range of skill-building games for vocational training and social-emotional learning, such as "Booeys: A Rip in the Rift" for VB-MAPP assessments in Applied Behavior Analysis therapy, "Cash Skills Collection" for money handling confidence, and "First Stop" for building confidence in bus riding. Simcoach collaborates with clinicians, educators, and parents to ensure their games are evidence-based and compliant with industry standards. The company also offers a Summer Apprenticeship Program, giving youth paid opportunities in software development and game design and is recognized for its contributions to gamification and ABA practices at national conferences.

Basic Information

Industry computer games
Founded 2005
Revenue 2.5M
Headquarters 2026 East Carson Street, Pittsburgh, Pennsylvania 15203, United States
Languages English
Parent Organization Sigma Resources LLC

Contact Details

Key Focus Areas & Initiatives

  • Gamified workforce training
  • Behavioral health games
  • Interactive learning experiences
  • Skill development and vocational training
  • Social-emotional learning
  • Clinical collaboration and ABA practices
  • Evidence-based educational games
  • Digital therapy resources
  • Games for Youth by Youth Summer Apprenticeship Program
  • Data tracking and progress monitoring
  • Family engagement tools
  • Assessment and personalized learning games
  • Special education and neurodiversity support
  • Training certification and professional development
  • B2B, B2C, and D2C services

Technologies Used

  • AI
  • Android
  • Domo
  • Flutter
  • Gmail
  • Google Apps
  • Google Cloud Hosting
  • Google Play
  • IoT
  • KNIME
  • Mobile Friendly
  • Python
  • React Native
  • SharePoint
  • Sisense
  • Splunk
  • Varnish
  • Wix
  • YouTube
  • iTunes

Affiliated Organizations & Regional Branches

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