Zwift | Company Profile
Contact Information
Industry & Market
Company Metrics
Funding Information
Headcount Distribution
By Department
Department Breakdown
Technology Stack
Analytics & Tracking
Social & Marketing
Video & Media
Email & Communication
Keywords & Focus Areas
Zwift
Overview
Zwift is a technology-driven entertainment company founded in 2014 in California. It specializes in creating an immersive virtual cycling and running platform that combines video game technology with fitness training. Users can ride or run indoors while interacting in virtual worlds, making workouts more engaging and social.
The core product is a software platform that connects to smart or conventional trainers, measuring power output and cadence to simulate real-world cycling conditions. Users can explore virtual environments, join group rides, participate in races, and follow structured workouts. The company also offers mobile and TV apps for controlling the experience and tracking progress across devices. Targeting competitive cyclists and fitness enthusiasts, Zwift has grown significantly, attracting substantial investment to enhance its platform and expand into esports and broader fitness markets. The company merges fitness, gaming, and social interaction to create a community-driven experience in indoor training.
Basic Information
| Industry | information technology & services |
|---|---|
| Founded | 2014 |
| Revenue | 200M |
| Headquarters | 111 West Ocean Boulevard, Long Beach, California, United States, 90802 |
| Languages | English, Japanese |
| Alexa Ranking | 24029 |
Contact Details
- Phone: +1 855-469-9438
- Website: zwift.com
- LinkedIn: linkedin.com/company/zwift
Key Focus Areas & Initiatives
- Indoor cycling
- Social fitness
- Networked fitness
- Fitness gamification
- Health & wellness
- Indoor running
- Virtual fitness
- Cycling simulation
- Worldwide community
- Virtual competition
- Hardware integration
- Multiplayer platform
- Cycling e-sports
- Training plans
- Virtual training challenges
- Virtual cycling competitions
- Smart trainer integration
- Performance tracking
- Gamification
- Performance analytics
- Virtual events
- Virtual leaderboard
- Virtual group rides
- Immersive experience
- Interactive multiplayer
- Digital training
- Interactive workouts
- Virtual routes
- Community engagement
- Virtual training environment
- Training and racing
- Performance improvement
- Smart trainer compatibility
- Global user base
- Zwift Academy
- Tour de France Zwift
- Training motivation
- Fitness technology
Technologies Used
- AI
- Adobe Media Optimizer
- Affirm
- Amadesa
- Amazon AWS
- Amazon Associates
- Amplitude
- Atlassian Cloud
- Bing Ads
- Braintree
- Cedexis Radar
- DoubleClick
- DoubleClick Conversion
- DoubleClick Floodlight
- Facebook Custom Audiences
- Facebook Login (Connect)
- Facebook Widget
- Gmail
- Google AdWords Conversion
- Google Analytics
- Google Apps
- Google Dynamic Remarketing
- Google Font API
- Google Play
- Google Tag Manager
- Greenhouse.io
- Hotjar
- MediaMath
- Microsoft Office 365
- Mimecast
- Mixpanel
- Mobile Friendly
- Optimizely
- Paypal
- React Redux
- Recharge Payments
- Remote
- Route 53
- Segment.io
- Sendgrid
- Shopify
- Twitter Advertising
- Vimeo
- WordPress.org
- YouTube
- reCAPTCHA